Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment and produced by 3D Realms. The game is a direct sequel to Max Payne and is followed by Max Payne 3. It was released by Rockstar Games for Windows on October 15, 2003, for Xbox on November 25, 2003, and for the PlayStation 2 on December 2, 2003.
In Max Payne 2, the player controls Max Payne, a detective for the New York City Police Department (NYPD) and a fugitive undercover cop framed for murder in New York City at the end of Max Payne. Two years after the events of the first game, Max has cleared his name and is now an NYPD detective. He reunites with Mona Sax,
who he first met in the previous game, as they set out to resolve a
conspiracy of death and betrayal, finding the mysterious Inner Circle in
the center of it all.
Video game critics gave Max Payne 2 generally favorable
reviews. Praise focused on its action and story, while criticism
targeted its short length. Despite the positive reception, the game sold
poorly, leading Rockstar Games' parent company Take-Two Interactive to cite Max Payne 2's sales as a cause for the company's reforecasted finances of 2004. Max Payne 2 received several industry awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and GameSpy. System requirements
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